8.30.2007

Calling All Beta Testers!


Finally, I've finished my first pass at a decently complex Flash game. I've learned a lot (mostly what NOT to do) and anticipate being able to make a much better (both in terms of looks and functionality) game much more quickly next time (in case anyone wants to collaborate...) I'm still waiting on sound effects and some final tweaks, but otherwise the game is nearly complete. Before I release a final version I thought I'd make this beta version available to you, my trusted videogame-related friends on this abandoned blog, to get your valuable feedback on the game, how it plays, and any possible bugs that have eluded me. Really, any thoughts at all are appreciated.

Behold, the long-awaited sequel to the cult classic (not really), BOBBY IS GOING HOME 2!

3 comments:

Danno said...

After watching Bobby land so far from home, I couldn't help but try to get the poor lad back to his hut.

I think bug-wise, I noticed a few things, not sure if they're bugs: That torpedo cycles around the level twice still, from time to time.

Killdozer, after spinning wildly, came to rest pointed about 35 degrees counter-clockwise of vertical, then snapped back to a vertical appearance.

Also, and maybe this is because I warped to the boss, but my shield stayed on the screen in the background even after it was destroyed. So a little egg-shaped translucent bubble was burned into the game.

Positive feedback abounds as well! The ending sequence is worth playing through the entire game. I won't spoil it for the rest of you, but I highly suggest playing a little Bobby is Going Home (ORIGINAL EDITION) before beating the sequel!

The colors and backgrounds have come a long way since I last saw the game. I might suggest having some kind of 'dissolve' or 'fade' between levels, as the stark change of background can be a bit odd on the eyes.

I just played the beta in my office at work, so I had the sound off. I'll be sure to have another go later so I can critique what I'm sure is a badass soundtrack. I know Baltimora is in there somewhere, and you can't go wrong with Tarzan Boy.

Anonymous said...

Given my lack of expertise on surviving practically any video game, I can at least mention things I encountered from dying profusely in this game.

For the sake of aggregating comments, I'll repost here:

At times when dying an enemy would happen to be right in the spot where Billy would rebirth, and so he would die again. This happened to me with my last 3-5 lives one time around. I suggest either increasing the refractory or "safe" period when a new life starts or making some kind of enemy sensor that detects enemies within an aura around Billy when starting a new life.

I love the end boss music and ending music, definitely epic and then celebratory! The music throughout the game is actually quite catchy.

In terms of the missing SFX, I think I can help in that department...finally. I've been away from most of my sound-related items since I've spent the last 2 weeks primarily in Fremont, but I decided I'd had enough excuses and got searching for stuff online and in the small amount of files on my present external drive.

In short, I'm going to try and send over some SFX in the next day or so! Some of them as I found them, while others will be with some work done by yours truly. I'll try and keep the sounds short for the most part, but I'll watch the game and try to match up lengths. The good thing is if it's too long, I can shorten it in a matter of seconds, so I think we should be cool.

Other than that I think the game looks good all around. Hopefully if I can finish these sounds soon enough the game will be complete!

Chubot said...

Thanks for your feedback-

List of BIGH2 bugs can be found at:

http://spreadsheets.google.com/pub?key=p6wW94GjH9BYYMkVXl1ooPg